Kishonna L. Gray’s “Solidarity is for White Women in
Gaming” analyzes a dispute that broke out on a feminist anti-GamerGate forum on
Xbox Live in 2014, when a group of women of colour began discussing the
concurrent shooting of Mike Brown and the emergence of the #BlackLivesMatter
movement. Throughout the article, Gray examines how discussions of race and
gender produce divisions in online communities. For Gray, race is a discourse
whereby subjects and their bodies are racialized, often in a process of
othering in opposition to a white default. Racialization operates by targeting
appearances, speech patterns, and other physical and communicative traits (and
therefore persists in ‘disembodied’ interactions online). Race can also be
engaged critically, as a way of pointing out racial prejudices at work in arguments
and actions.
The
main question in Gray’s article is how critical racial discourses interact with
White or colorblind Feminism in online communities. In an overview of the
history of feminism, Gray argues that it has historically singled out womanhood
as the primary site of oppression, to the exclusion of race and other markers
of identity. In Gray’s case study, the racial character of the efforts of the #BlackLivesMatter
supporters was perceived by white feminists to undermine the community’s focus
on solidarity for women by race baiting for special concern; conversely, the
BLM supporters see the white women in the group as privileged by their
proximity to white men and unwilling to oppose racial oppression. The result of
this conflict was a split that undermined the aims of both parties. At the
heart of the problem was the encounter of two critical discourses that failed
to recognize their commonalities with the other.
Gray
seeks a way forward in intersectionality. While online communities have been
instrumental in organizing social and political movements in recent years,
divisions such as these create conflicts within communities and limit their
effectiveness while drawing backlash from oppressors and potential allies
alike. Gray argues that digital feminist communities need to recognize that
oppression takes on multiple forms, and that it is possible to be oppressed in
one power dynamic while privileged in another. Conceptualizing power in this
way allows for more inclusive communities able to serve the needs of diverse
memberships and creates new bases for solidarity and alliance.
References
Gray, Kishonna L. "Solidarity is for White Women in Gaming." Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. Pittsburgh, PA: ETC Press, 2016. 59-70.
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